Chris is responsible for software development at Climate Interactive. He develops and maintains the En-ROADS and C-ROADS climate solution simulators, as well as the underlying software tools (e.g. SDEverywhere) that help power them.
Prior to joining the team, Chris spent 10 years helping to grow Plausible Labs, a worker-owned software cooperative, where he split his time between client projects and Plausible’s own open source software libraries. Earlier in his career, Chris spent a decade at Sun Microsystems developing GPU-accelerated 2D graphics and user interface toolkits for the Java platform. He often cannot resist programming in his off hours and finds joy in things like data visualization and building out functional programming libraries (especially in Rust).
Chris holds a B.S. in computer science from Georgia Tech. He lives in San Francisco with his wife and two young children. Chris has long enjoyed baking sourdough bread, and often spends his weekends herding his kids along various Bay Area hiking trails.