World Climate Photos
See our Flickr page for photos of World Climate in action around the world.
World Climate Videos
Watch videos of World Climate sessions.
World Climate in the Media
For the latest media coverage, read our blog.
- MIT Technology Review: Getting to 2°
- Ars Technica: Fake climate negotiations produce real impacts
- NPR: Simulating the Future of Climate Policy
- Boston Globe: As Trump retreats, citizens step up on climate
- Huffington Post blog: Pokemon Saves the Planet? 4 Summer Games with a Purpose
- Stuttgarter Zeitung: Spielend das Klima retten
- Alliance for Climate Education blog: What does it really take to create an international climate accord?
- MIT’s students’ newsletter, Tech: ‘New Interdisciplinary minor to address student interest in Environment & Sustainability’
- Boston University School of Education: Upward Bound/Upward Bound Math Science Students spend the summer tackling Sustainable Energy
- MIT News: Climate Negotiation Role-Play in Paris Feels Like the Real Thing
- The White House Blog on Raising Youth Voices at COP21 Through the Climate Education and Literacy Initiative.
- The Daily Mining Gazette: We’ll always have Paris: Results of climate change game do not bode well
- Michigan Tech: Michigan Tech Plays the Climate Change Game
- University of Bedfordshire: Climate Change: Negotiations, actions & movement 2017
- The National Center for Science Education Blog: “Find the answer. Save the world.”
- The World Bank Blog on helping youth engage with the global climate talks.
- ITBA Noticias: El ITBA estuvo presente en la definición del “Acuerdo de París” sobre cambio climático
- An editorial in Just Means related to sustainable finance citing the experience of playing our policy exercise.
- An article In MIT’s Technology Review about Professor John Sterman leading the policy exercise.
Global negotiations to reduce greenhouse gas (GHG) emissions have so far failed to produce an agreement. Even if negotiations succeeded, however, a binding treaty could not be ratified or implemented in many nations due to inadequate public support for emissions reductions. The scientific consensus on the reality and risks of anthropogenic climate change has never been stronger, yet public support for action in many nations remains weak. Policymakers, educators, the media, civic and business leaders and citizens need tools to understand the dynamics and geopolitical implications of climate change. The WORLD CLIMATE simulation provides an interactive role-play experience through which participants explore these issues using a scientifically sound climate policy simulation model. Participants playing the roles of major nations and regions negotiate proposals to reduce GHG emissions. Participants then receive immediate feedback on the implications of their proposals for atmospheric GHG concentrations, global mean surface temperature, sea level rise and other impacts through the C-ROADS (Climate Rapid Overview and Decision Support) policy simulation model used by negotiators and policymakers. The role-play enables participants to explore the dynamics of the climate and impacts of proposed policies using a model consistent with the best available peer-reviewed science. WORLD CLIMATE has been used successfully with students, teachers, business executives and political leaders around the world. Here we describe protocols for the role-play and the resources available to run it, including C-ROADS and all needed materials, all freely available at climateinteractive.org. We also present evaluations of the impact of WORLD CLIMATE with diverse groups.
The MIT Sloan School of Management has created a set of interactive, web-based management flight simulators to teach key ideas in business, strategy, sustainability and related fields. The simulations are freely available through the MIT Sloan LearningEdge portal (mitsloan.mit.edu/ LearningEdge). In these notes I describe six simulations available as of 2014. Part I describes Salt Seller (a multiplayer commodity pricing simulation); Eclipsing the Competition (learning curves, using the solar photovoltaic industry as the example); and Platform Wars (competition in the presence of network externalities using the video game industry as the context). Part II describes Fishbanks (the Tragedy of the Commons in the context of renewable resource management, updating the classic game by Dennis Meadows); CleanStart (building a startup firm, with clean tech as an example); and World Climate (an interactive role play of global climate negotiations). Each simulator enables participants to learn experientially about important concepts in management, strategy and/or sustainability. Each is grounded in a particular industry or firm, and comes with original case studies or briefing material describing the strategic challenges in these settings. Through these simulations, students, executives, policymakers and others can explore the consequences of different strategies so they can learn for themselves about the complex dynamics of difficult issues. I describe their purpose and use, illustrate their dynamics and outline the instructor resources available for each.